Made a blank mesh to be used in Zbrush. Vector being vector, I couldn't figure out a way to only show quads so tris will have to do. Also, rather than doing a traditional T-pose or slightly more angled A, The process at the moment isn't too much of a worry, as this model wont be rigged. This will generally be done as a study piece of anatomy.
2500 quads[5000 tris as seen]
Maya 2013
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