Wednesday, September 18, 2013

Portrait Process - Zsphere to PolyMesh


I wanted to show the process of a current little project of a portrait bust via zspheres.

-Left is the initial zsphere setup. A large mass in the lower center to represent the chest, with 2 smaller protrusions for arms, and a slightly smaller mass, which becomes the lower sternum and pectorals. There is 1 extension for the neck, that holds the head, made out of 2 similar sized spheres. The top is a smidgen larger than that lower, that represents the slight inclination from the cranium to the mandible.
-Center model is the adaptive skin with groups that are the major changes in geometry.
-Right image is after changing the adaptive skin into a PolyMesh. The poly group wasn't as divided as I liked so I extended the top part[Center Purple], 1 face lower[Right Green]. The rest is shaped with the Move tool to better simulate the proper anatomy or close to it, since subdivisions will be used to further transform the plain geometry, into a polished piece.

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